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<p>Detects inconsistent indentation character usage in leading whitespace, specifically flagging tabs where spaces are configured, and spaces where tabs are configured.</p>
<p>Godot doesn't allow mixing tabs and spaces in the indents.</p>
<p>
    For example, if your code style is configured to use spaces for indentation:
</p>
<pre><code>
func _init():
  var x = 1
\tvar y = 2 # Highlighted: Tab found where spaces are preferred
</code></pre>
<p>
    Or, if your code style is configured to use tabs for indentation:
</p>
<pre><code>
func _init():
\tvar x = 1
    var y = 2 # Highlighted: Space found where tabs are preferred
</code></pre>
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